Contact Us

Use the form on the right to contact us.

You can edit the text in this area, and change where the contact form on the right submits to, by entering edit mode using the modes on the bottom right. 

5342 Angelina Ave
Carmichael, CA, 95608
United States

4152053461

I have all ways been interested in art. We live in a wondrous and fascinating world and as an artist I can capture some of that wonder and share it with others. I hold two Bachelors degrees, one in fine art, the other in visual effects. I have worked on major motion pictures, video games, architectural firms, and even as a freelance artist, yet I enjoy creating my own works. I love to capture the "essence" of a place and have thus focused on environmental and landscape art. I have done sculptures, and have experience in all major mediums, painting, drawing, sculpture, photograghy, as well as the digital mediums of 3D modelling texturing, and rendering. I grew up in Sacramento California and have lived in California all of my life. The strongest influence in my work has been the world around us. Light, shadow, form and the relationship between objects and how those relationships influence our perception of a space is also a major concept I try to convey in my work.

Statement:

The world around us is a truly remarkable place, a place we often don't notice or consider in our lives. I try to bring that world to my audience. By using light, shadow, texture, and form, I try to focus on the amazing compositions found in nature and in our manufactured environments. By creating an intense sense of depth I endeavour to capture the "essence" of a space, and the emotional power it holds. While the majority of artists focus on the grand landmarks found in the United States, I try to find the hidden places and secret spaces found in our everyday environment. So please Enjoy!

Architectural

Architectural Renderings

Architectural renderings are one of the "bread and butter" staples of a 3D Artist's production time. The field of architectural rending is very fast paced and demanding. Accurate details must be taken into account, and well as surface qualities, and lighting. The complexity of structures in today's modern architectural handbook continues to increase. This increase in complexity is handed down to the 3D Artist in the form of extremely high polygon counts, which increase rendering times. The use of multiple materials in today's modern structures also increases the rendering overhead in the form of texture maps. Renders can have well over 50 to 150 different texturemaps which can quickly eat up rendering memory. The use of procedural materials can help alleviate this burden, yet a balance between maps and procedural shaders is often the best solution.

DahlinGroup_Vidrio_Interior_View11_v001.jpg
DahlinGroup_CAMP_View02_web_v002.jpg
Ingenious3D_StJames_cropped.jpg
DahlinGroup_Clubsport_Roseville_View01_web_.jpg
DahlinGroup_Jinshen_View02_v14_small.jpg
Architecture_Orbit1_Slide3_v001.jpg
 

Architectural Drawings

Sketchbook_03_006_web.jpg