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5342 Angelina Ave
Carmichael, CA, 95608
United States

4152053461

I have all ways been interested in art. We live in a wondrous and fascinating world and as an artist I can capture some of that wonder and share it with others. I hold two Bachelors degrees, one in fine art, the other in visual effects. I have worked on major motion pictures, video games, architectural firms, and even as a freelance artist, yet I enjoy creating my own works. I love to capture the "essence" of a place and have thus focused on environmental and landscape art. I have done sculptures, and have experience in all major mediums, painting, drawing, sculpture, photograghy, as well as the digital mediums of 3D modelling texturing, and rendering. I grew up in Sacramento California and have lived in California all of my life. The strongest influence in my work has been the world around us. Light, shadow, form and the relationship between objects and how those relationships influence our perception of a space is also a major concept I try to convey in my work.

Statement:

The world around us is a truly remarkable place, a place we often don't notice or consider in our lives. I try to bring that world to my audience. By using light, shadow, texture, and form, I try to focus on the amazing compositions found in nature and in our manufactured environments. By creating an intense sense of depth I endeavour to capture the "essence" of a space, and the emotional power it holds. While the majority of artists focus on the grand landmarks found in the United States, I try to find the hidden places and secret spaces found in our everyday environment. So please Enjoy!

Product Renderings

Product Renderings

Product development is an important part of modern business. Creating models of products may seem to be a simple task, yet most often great care is required during the modelling and texturing process in order to achieve the most realistic surface qualities. Many modern items found in our homes have very organic shapes which prove to be an interesting challenge when one tries to duplicate the item in 3D space. These images are a few projects that deal with various product lines and demonstrate the deceptively simple forms we take for granted. For example, the teapot used to test the Renderman rendering software, although the teapot looks simple, the form in fact exhibits a multitude of surface complexity.