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5342 Angelina Ave
Carmichael, CA, 95608
United States

4152053461

I have all ways been interested in art. We live in a wondrous and fascinating world and as an artist I can capture some of that wonder and share it with others. I hold two Bachelors degrees, one in fine art, the other in visual effects. I have worked on major motion pictures, video games, architectural firms, and even as a freelance artist, yet I enjoy creating my own works. I love to capture the "essence" of a place and have thus focused on environmental and landscape art. I have done sculptures, and have experience in all major mediums, painting, drawing, sculpture, photograghy, as well as the digital mediums of 3D modelling texturing, and rendering. I grew up in Sacramento California and have lived in California all of my life. The strongest influence in my work has been the world around us. Light, shadow, form and the relationship between objects and how those relationships influence our perception of a space is also a major concept I try to convey in my work.

Statement:

The world around us is a truly remarkable place, a place we often don't notice or consider in our lives. I try to bring that world to my audience. By using light, shadow, texture, and form, I try to focus on the amazing compositions found in nature and in our manufactured environments. By creating an intense sense of depth I endeavour to capture the "essence" of a space, and the emotional power it holds. While the majority of artists focus on the grand landmarks found in the United States, I try to find the hidden places and secret spaces found in our everyday environment. So please Enjoy!

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War Zone

War Zone

The War Zone project uses a multitude of individual assets, about thirty in all. Each asset was created from scratch from photo reference images. The fruit boxes scattered about the scene are a good example of using the physical simulation code of the 3D rendering software to quickly arrange large numbers of items in a realistic manner.

The fruit boxes were arranged in stacks, and also randomly above a flat plane in the 3D Software. The physics simulation was then run which "dropped" the boxes onto the flat plane, where the boxes bounced, around randomly, and the stacks separated in a realistic manner. The simulation was then halted and the positions of the boxes "frozen", thus providing a realistic scattering of a large number of fruit boxes in a very short amount of time. The resulting arrangement of boxes was then used in the final scene.

The background image is a custom background image created for this environment. By taking many pictures of an area from a central point, and stitching them together in a seamless image that can be projected onto a hemisphere in the 3D rendering software, one can create a "hemisphere" usable in 3D renderings. Buildings were created from photosource material taken in the Middle-East. The reference images used were from content found on the internet. Although in order to not infringe upon image copyrights, separate elements of the photosource material were used to create a completely new building. Interestingly, the burned out car was a modified Honda Accord model previously created for a client project. Re-using models is an important part of 3D production, as it saves time and frustration when trying to meet tight deadlines. Although in this case the original car model had to be significantly modified in order to be used in this project. For example, the body geometry had to be cut into separate door sections, a hood section, trunk, and of course, the various body panels seen in the burned out version.