
War Zone
War Zone
The War Zone project uses a multitude of individual assets, about thirty in all. Each asset was created from scratch from photo reference images. The fruit boxes scattered about the scene are a good example of using the physical simulation code of the 3D rendering software to quickly arrange large numbers of items in a realistic manner.
The fruit boxes were arranged in stacks, and also randomly above a flat plane in the 3D Software. The physics simulation was then run which "dropped" the boxes onto the flat plane, where the boxes bounced, around randomly, and the stacks separated in a realistic manner. The simulation was then halted and the positions of the boxes "frozen", thus providing a realistic scattering of a large number of fruit boxes in a very short amount of time. The resulting arrangement of boxes was then used in the final scene.
The background image is a custom background image created for this environment. By taking many pictures of an area from a central point, and stitching them together in a seamless image that can be projected onto a hemisphere in the 3D rendering software, one can create a "hemisphere" usable in 3D renderings. Buildings were created from photosource material taken in the Middle-East. The reference images used were from content found on the internet. Although in order to not infringe upon image copyrights, separate elements of the photosource material were used to create a completely new building. Interestingly, the burned out car was a modified Honda Accord model previously created for a client project. Re-using models is an important part of 3D production, as it saves time and frustration when trying to meet tight deadlines. Although in this case the original car model had to be significantly modified in order to be used in this project. For example, the body geometry had to be cut into separate door sections, a hood section, trunk, and of course, the various body panels seen in the burned out version.