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5342 Angelina Ave
Carmichael, CA, 95608
United States

4152053461

I have all ways been interested in art. We live in a wondrous and fascinating world and as an artist I can capture some of that wonder and share it with others. I hold two Bachelors degrees, one in fine art, the other in visual effects. I have worked on major motion pictures, video games, architectural firms, and even as a freelance artist, yet I enjoy creating my own works. I love to capture the "essence" of a place and have thus focused on environmental and landscape art. I have done sculptures, and have experience in all major mediums, painting, drawing, sculpture, photograghy, as well as the digital mediums of 3D modelling texturing, and rendering. I grew up in Sacramento California and have lived in California all of my life. The strongest influence in my work has been the world around us. Light, shadow, form and the relationship between objects and how those relationships influence our perception of a space is also a major concept I try to convey in my work.

Statement:

The world around us is a truly remarkable place, a place we often don't notice or consider in our lives. I try to bring that world to my audience. By using light, shadow, texture, and form, I try to focus on the amazing compositions found in nature and in our manufactured environments. By creating an intense sense of depth I endeavour to capture the "essence" of a space, and the emotional power it holds. While the majority of artists focus on the grand landmarks found in the United States, I try to find the hidden places and secret spaces found in our everyday environment. So please Enjoy!

Verticality

Verticality

This project shows an example of image compositing. In order to render the shot in a high definition image format (HD 1920 by 1080) in a timely manner it was decided to break the shot into separate elements, render each element, then combine the separate elements using Adobe After Effects.

The background image was a panoramic image that was created by taking twenty pictures of an area from a central point, and stitching them together in a seamless image that can be projected onto a hemisphere in the 3D rendering software. Each building was modelled, textured, then "x-ref'ed" into the main render scene. The same method was used for the flying cars, and other elements. Once the elements were added to the main scene, anything that needed to move was animated using key frame animation. All texture assets were created from photosource material obtained over years of picture taking. The smoke effects were created using particles effects in the 3D rendering software, with significant work being done in After Effects. A physics simulation was used to deform the path of the jet blast seen in the screen right side of the landing vehicle. The completed scene has over 772,000 faces (1.455 million tris), small by modern feature standards, yet somewhat large for a small production. The shot will render fine if one only needs to create a still image, although render times range from two to four hours per frame on a high to mid-line system. Yet, rendering proves more problematic when animation is applied. At 344 frames in length, and with a four hour render time per frame, the shot would have taken 1376 hours (57 days) to render on a single machine, thus, the need for the scene to be composited. With render times reduced to 20 to 30 minutes per frame, the extra hours needed to composite the elements was far less than if the shot had been rendered without being composited.

 

Verticality shot

 

Verticality shot breakdown


CONCEPT SKETCHES


Below are some of the concept sketches that were created to help visualize the overall project, as well as some inspirational sketches used to help solidify the look and feel of the final sequence.

Inspirational Sketch - Fifth Element lift

Inspirational Sketch - Fifth Element lift

Inspirational Sketch - Fifth Element perspective

Inspirational Sketch - Fifth Element perspective

Inspirational Sketch - Fifth Element perspective

Inspirational Sketch - Fifth Element perspective

Docking tower mass blocking

Docking tower mass blocking

Final perspective

Final perspective

Transport Tower with transport craft

Transport Tower with transport craft

Final Perspective - Detailed

Final Perspective - Detailed

Transport docking tower

Transport docking tower

Tower Concept

Tower Concept

Tower Concept

Tower Concept