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5342 Angelina Ave
Carmichael, CA, 95608
United States

4152053461

I have all ways been interested in art. We live in a wondrous and fascinating world and as an artist I can capture some of that wonder and share it with others. I hold two Bachelors degrees, one in fine art, the other in visual effects. I have worked on major motion pictures, video games, architectural firms, and even as a freelance artist, yet I enjoy creating my own works. I love to capture the "essence" of a place and have thus focused on environmental and landscape art. I have done sculptures, and have experience in all major mediums, painting, drawing, sculpture, photograghy, as well as the digital mediums of 3D modelling texturing, and rendering. I grew up in Sacramento California and have lived in California all of my life. The strongest influence in my work has been the world around us. Light, shadow, form and the relationship between objects and how those relationships influence our perception of a space is also a major concept I try to convey in my work.

Statement:

The world around us is a truly remarkable place, a place we often don't notice or consider in our lives. I try to bring that world to my audience. By using light, shadow, texture, and form, I try to focus on the amazing compositions found in nature and in our manufactured environments. By creating an intense sense of depth I endeavour to capture the "essence" of a space, and the emotional power it holds. While the majority of artists focus on the grand landmarks found in the United States, I try to find the hidden places and secret spaces found in our everyday environment. So please Enjoy!

Don't Go Down There

Don't Go Down There!!

This environment was initially conceived as a basement where unnerving acts took place. During the execution of the environment it became clear that the lighting of the scene was going to be exceptionally challenging. The problem was this, how do you make the environment dark and scary, yet visible to the viewer? A balance between light and shadow was a constant driving force in the design. Indeed, lighting is one of the key elements of the composition. Subtle colors are employed to help convey an unsettled state of mind. While the scene was at first very graphic, horrifying, and dark, it was decided to focus on the details of such a basement and try to use everyday objects to convey a sense of foreboding and fear. In essence the use of subtlety is another key element in the design. One of the strengths of this environment is the attention to detail. From the stone pebbles found on the floor, to the pipes overhead, the careful study of surfaces and the variations between surfaces help convey the feeling of uneasiness by drawing the viewer into the scene. The patterning of the mold and streaks found on the walls, all though dismissed at first glance, show us a space that is dank, dusty, and rife with mold. The pockets of darkness seen throughout the views help to convey the sense of foreboding. The viewer is unsure as to what horror may lie within, or who may slither out to do harm.


Concept Sketches


Quick blocking sketch showing corner details and clutter

Quick blocking sketch showing corner details and clutter

Quick perspective sketch

Quick perspective sketch

Rough detail sketch showing possible clutter items

Rough detail sketch showing possible clutter items

Boiler detail..

Boiler detail..

Roughing out the design of the boiler..

Roughing out the design of the boiler..

Additional props.

Additional props.

Staircase detail

Staircase detail

Additional props

Additional props

Electric saw rough design

Electric saw rough design

Table saw rough design

Table saw rough design

Hand drill rough design

Hand drill rough design